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Battle Royale II - Requiem

  Country : Japan
Year: 2003
Genre: Action
Format: Theater
Running Time: 133min
Distributor: Toei
Date reviewed: 07/22/2003
   
Producer: Masumi Okada
Director: Kinji Fukasaku, Kenta Fukusaku

Cast:
Tatsuya Fujiwara, Ai Maeda, Riki Takeuchi, Shugo Oshinari, Ayana Sakai, Natsuki Kato

 


Story: Tokyo, a dirty orange-red late afternoon. Suddenly Shinjuku's skyscrapers all tremble and collapser. Japan has fallen victim to terrorism, and the perpetrators are WIld 7, a Japanese group lead by Shuya Nanahara, survivor of the Battle Royale program from the first movie.

When Wild 7 subsequently claims credit for the bombing and declares a war against the government of Japan, the government responds the way it knows best: it launches a new Battle Royale program whereby a lucky class of junior high school graduates are sent on a do-or-die mission to kill Shuya Nanahara and Wild 7.

The moment the junior high school students are herded into a giant cage and their teacher Riki Takeuchi strolls to the front of the room, it is clear that BR2 is going to be different from Battle Royale. Addressing his hysterical students, Takeuchi explains that the white line bisecting the room divides those on the 'winning team' from those on the 'losing team'; those on one side will fight for the government to exterminate the terrorists, and those on the other side will be killed. One by one, as Takeuchi does a roll call, the students all cross over to the 'winning' side, picking up their kit in agreement to the terms of the game. All students except one, that is -- a single boy, Shintaro Makimura, refuses to recognize the authority of the game. Shot in the leg, Takeuchi asks him to reconsider, but he is obstinate and is executed in front of the other students, still clutching the rugby ball from the class's last game, signed wth friendship messages from all members of the class.

Another difference with BR2 is that a buddy system is in place whereby if one contestant dies, the collar of the other contestant of the same number will detonate. Thus, the death of the Shintaro brings with it the death of a female student who cries out for her mother before having her neck blown open.

With all the students agreeing to side with the 'winning team', the operation to eliminate Wild 7 commences with an early morning landing on its island stronghold.

Review: Battle Royale II is not a thematic rehash of the first movie, and it is not as simple, but it is not actually all that dissimilar, either. Whereas the first Battle Royale focussed on the inheritance of violence and the paranoia and mistrust between junior high school students when placed in a brutal state-sponsored death game -- a game in which they had to decide whether they could kill their friends in order to survive -- the students of the second Battle Royale are essentially conscripts in a war against terrorism. The movie therefore exams their individual moral duty to decide what is just, a right which initially appears to have been denied them when they 'chose' to be on the 'winning team'.

Despite (or because) of this ambiguous message of individual responsibility, It is likely that BR2 will not be welcomed in the United States. It isn't going to help, of course, that the film is sympathetic to terrorism, strongly implies that the country responsible for the fascist state of affairs in the BR world is the US and -- as if that wasn't bad enough -- that the true meaning of friendship and freedom can only be found in countries freed from that influence, such as Afghanistan. Of course the Afghanistan in the BR world is not necessarily the same as the Afghanistan in our world, but it cannot have been chosen by chance by writer Kenta Fukusaku, either.

Getting back to the nuts and bolts of the movie, the first time I saw the movie I was horrified by Riki Takeuchi's over-the-top performance as the pill-chewing absolutely insane teacher out for revenge. I wouldn't blame Takeuchi for the over-the-top protrayal, however, because as far as I can tell, that over-the-top acting style is his bread and butter. His casting must therefore have either been a deliberate artistic choice or an unfortunate artistic error. In any case, he robs most of his scenes of any visceral believability. A second viewing of the movie redeemed him somewhat, though; his final rugby scene in the movie was significant as it showed him reclaiming his right to individual choice by symbolically crossing back over the white line, and if his character had not been so over the top throughout, this metaphor would have been obscured by the sheer ridiculousness of the scene. As it stands, I thought it was a satisfying character trajectory.

The other actors of the movie are all adequate in their roles, though over-acting is the order of the day and I've never been a fan of Tatsuya Fujiwara (Shuya Nanahana). His own brand of melodrama, further exaggerated by the romantically gothic sets in the Wild 7 hideout, where he sits brooding in a blanket surrounded by what must be something like a hundred candles, gave the movie a self-conscious sort of teen angst that detracted from the depth of the movie. Oh, and what's with his mascara? I started to wonder part way through if Kenta Fukusaku had actually designed the movie to be a metaphor for harmless teenage rebellion by making Wild 7 look like a rock group on purpose... but even in a stylized movie like BR2, I found the makeup and perfect hair of Nanahana to be too jarring -- or maybe that's what he learned in Afghanistan? Maybe that's the secret of the happy and free Afghan smiles? (Of course, I should probably be jarred by the women all having perfect hair and makeup, too, except that just about every movie is guilty of that.)

Ai Maeda is somewhat remarkable in her role as the confused and angry daughter of the first movie's Kitano, on her own quest to find out what the deal was with her father and the girl in the centre of Kitano's painting from the first. While her character's development tugs for tears in parts, it's her ice-cold killer portrayal that sticks in the mind.

The cinematography wasn't remarkable, but the jerky Saving Private Ryan-like camera work was effective at making all the battle scenes hellish, and blood was liberally applied throughout. Speaking of blood and explosions and all those things that the teenage punks were probably in my theatre to see, some of the blood splatters and explosions looked like they relied heavily CGI/CSO, but if you don't go in to the movie expecting to see a movie made on a $80+ million dollar budget, you probably won't be disappointed or distracted by the quality of the action sequences.

Musically, I thought that the first 15 minutes of the movie were the strongest. The title sequence was very powerful, and up until the end of the Wild 7 manifesto, the music played a central and effective roll. As the movie progressed, though, the perpetual music got tiring and the cues were just as manipulative as any Hollywood score during the key emotional moments.

Overall, the first time I saw BR2 I was very disappointed. Here, I thought, was a movie that lacked all the thematic and emotional depth of the first outing and substituted instead a lot of tiresome gunfights and some really questionable (and naive) political forays with the inclusion of an American superstate and a free Afghanistan. I still feel that the gunfights were boring after the second viewing and I'm not sure about the choice with Afghanistan, but I had to revise my opinion about the depth of the movie.

The metaphors in the second movie are not as sublime or as useful as the single metaphor from first BR. The first BR was a sort of catch-all for describing just about everything in society -- much like The Matrix -- but Requiem is instead quite similar to The Matrix: Reloaded. Beyond the politics of BR2, the central question is about individual choice, and every character in the film gives Kenta Fukusaku a lens to explore the means by which we make choices and the barriers that society places in our way to prevent us from making our choices freely. Some of the studies in the film seem trite and I feel that perhaps not enough thought was given to making the plot as coherent as it should have been -- the inclusion of the buddy system, for example, seemed completely capricious and nonsensical (probably just an avenue by which more blood could be displayed) -- but at least Fukusaku explored something new with Requiem, and did so unflinchingly.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Reviewed by Alexis Glass

Story Cast Entertainment Subtitles Overall
3.5 3.5 4 N/A 3.5


 

 

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