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Tetsujin
28
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Country
: |
Japan |
| Year: |
2005 |
| Genre: |
Sci-Fi |
| Format: |
Theater |
| Running
Time: |
1H45 |
| Distributor: |
Geneon |
| Date
reviewed: |
06/26/05
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| |
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| Producer: |
Kanjiro
Sakura |
| Director: |
Shin
Togashi |
Cast: Shosuke Ikematsu, Yu Aoi,
Yuko Nakazawa, Akiro Emoto |
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Story:
When the lumbering mech Black Ox descends to ravage
Tokyo, the only thing that can possibly stop him is
another iron giant. Enter Shotaro Kaneda, a young bright
lad that endures merciless bullying throughout his school
days and, thanks to his grandfather, finds himself at
the remote control helm of the mighty Tetsujin 28! Thought
to have been destroyed after the war as its factory
was bombed, Tetsujin has spent far too long rusting
underground. Now, Shotaro puts forth all the guts he
can muster, as properly wielding a massive wartime robot
is all that stands a chance of guarding the imminent
tear-down of the city.
Review: TETSUJIN 28 opens with newsreel-style
visuals setting up bits of a story that many old school
anime/manga fans will find themselves terribly familiar
with; the story of Japan dealing with their wartime
past and the bombing of a shelved robotic military
project that eventually found the fully-intact titular
"iron man" in the hands of young Shotaro,
controlling Testsujin 28 in the name of peace. Of
course, those of us on the opposite side of the ocean
know the youthful protagonist as Jimmy Sparks, as
sounds of the Singer & Raskin theme bounce mercilessly
throughout the minds of fans. The story plays out
a bit differently in Shin Togashi's attempt to bring
it to life on the big screen, but there are more than
simple live-action transition problems in this big-time
nostalgic kids flick.
Starting its life as a manga by Mitsuteru Yokoyama
in 1956, TETSUJIN 28-GO enjoyed three anime adaptations.
The first and most beloved began in 1963, running
for 96 episodes (52 of which would run in the US under
the GIGANTOR moniker). Two revival series would run
in 1980 and 1992 respectively, but these aren't the
reason you're watching a live action version right
now. As the familar silhouette of Yokoyama's heroic
robot fades in behind the title screen, a sudden hope
that this movie succeeds in what it's attempting involuntarily
wells up inside.
So where's all the magic?
Where's the wide-eyed wonder intrinsic to the giant
robot genre? A combination of pretty much every facet
of the movie seems bound and determined to spell the
audience into apathy. First of all, the film's characters
are portrayed in the most feet-dragging of manners.
Shotaro waltzes from scene to scene like a ghost while
the rest of the cast phone their lines in long distance.
His gramps introduces the mighty, rusty Tetsujin 28
like a burned-out game show host that's tired of announcing
what's behind "door number three." It's
too bad, because with the right enthusiasm and a higher
wattage of electricity, they could have at least propelled
this into something more interesting.
Then again, perhaps the actors just weren't very fascinated
with the robots or, more specifically, the lack thereof.
The computer-generated representation of these classic,
hulking iron beasts ends up with mixed results. At
times, the crew really captures a sense of scale that
a few kaiju movies (like GAMERA 3) have managed to
portray successfully. Unfortunately, for each of the
few concrete-crumbling moments, there are a handful
of awkward and glaringly ugly attempts at bringing
the 'bots to life. The CG is at its best when the
robots aren't moving at all. It might not look so
bad as a collection of stills or one of those horrible
"movie comics" that add word bubbles to
film frames, but when the metal adversaries start
rumbling about, the '60s show begins to look like
a 2005 Madhouse production.
The best moment of the movie comes far too early in
the running time. The appearance of the sinister Black
Ox mech is a rare moment in which it genuinely seems
like a giant robot is attacking Tokyo Tower, twisting
its girders up like an old pack of noodles. Once Tetsujin
28 hits the scene, though, everything halts east of
flaccid city. This should be a shining moment in the
movie. Despite the fact that Shotaro has no clue how
to properly control Tetsujin, there needs to be some
sort of marvel here to make the audience give a damn.
This is the top of the rollercoaster, folks. It's
all downhill from here.
Thus the cast and crew limp their way to the finish
line at this point, crafting limp mech battles in
one last effort to win the audience back from submission.
Any life and spirit that the original series held
is smote; not with brute force, but with passive,
lazy blows. Bring the people two underpaid men in
uncomfortable robot suits next time. Give us real
action and some form of suspense. This may be a children's
film, but even kids will view this as more of a disconcerting
lullaby.
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Reviewed
by Joseph Luster
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| Story |
Cast |
Entertainment |
Subtitles |
Overall |
| 3 |
2 |
2 |
n/a |
2 |

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| © 1999-2005 by KFC
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